Jump to content

Recommended Posts

Posted

I am currently developing a mod using Minecraft Forge 31.2.0 for Minecraft 1.15.2, with the mappings of snapshot-20200518-1.15.1. I am using IntelliJ as my environment.

When I launch my mod using the IntelliJRuns, it works great. Everything works fine with no issues at all. So, I run the "jar" gradle task and get my jar out of it. This is where things go awry. I install the same version of Forge onto vanilla MC using the vanilla launcher, and it fails to load. This is a crash report submitted by one of my users: https://pastebin.com/eckCHVvF . I get the same crash report when getting it. Something along the lines of .maxStackSize is not a method when making a new item, but that doesn't make sense because it is a method (though for those who want to see my code, here's my item class that it's erroring on: https://hastebin.com/rilexoduro.java ).

So, I'm at a complete loss. I have no idea why it would be crashing like this. It builds and runs fine in my development environment, but when I generate the JAR for some reason it crashes in a production environment. I've tried completely rebuilding my gradle cache, resetting my IntelliJ, and straight up deleting everything and re-starting from my GitHub repository ( https://gitlab.com/FireController1847/levelhearts/ ) all to no avail. So, I come here. Does this ring a bell for anyone? Is anyone else getting this error? Does somebody have any idea as to what might be happening? Because I'm clueless.

I am on my journey of making a remake of matmos, as explained here.

Posted

My guess is that the jar file didn't obfuscate itself to match what the actual method is (e.g. func_numbers_letter). The command I use is 'gradlew build' which is what I assume is what you are doing. You might need to either try a different version mapping or source version.

  • Thanks 1
Posted
12 minutes ago, ChampionAsh5357 said:

My guess is that the jar file didn't obfuscate itself to match what the actual method is (e.g. func_numbers_letter). The command I use is 'gradlew build' which is what I assume is what you are doing. You might need to either try a different version mapping or source version.

I'm going to be honest with you, I have no idea what I was thinking. I've been running "gradlew jar" not "gradlew build". It works great now, thanks! :D

I am on my journey of making a remake of matmos, as explained here.

  • FireController1847 changed the title to [1.15.2] [Solved] Development build works fine, but production build crashes?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.