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Posted

Hey,

My entity mimics the block below it:

Spoiler

@OnlyIn(Dist.CLIENT)
public class BugRenderer extends EntityRenderer<BugEntity>
{
    public static final ResourceLocation BUG_TEXTURE = new ResourceLocation(BinaryMod.MOD_ID, "textures/entity/bug.png");

    public BugRenderer(EntityRendererManager renderManagerIn)
    {
        super(renderManagerIn);
    }

    @Override
    public void render(BugEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
    {
        super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn);
        renderBlockState(entityIn.mimic, matrixStackIn, bufferIn, packedLightIn);
    }

    private void renderBlockState(BlockState stateIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
    {
        Minecraft.getInstance().getBlockRendererDispatcher().renderBlock(stateIn, matrixStackIn, bufferIn, packedLightIn, OverlayTexture.NO_OVERLAY, WHAT SHOULD I PUT HERE);
    }

    @Override
    public ResourceLocation getEntityTexture(BugEntity entity)
    {
        return BUG_TEXTURE;
    }
}

 

BlockRender#renderBlock is deprecated, I have to add an IModelData. What should I put for a basic block ?

 

Thanks in advance.

Edited by QuantumSoul

  • Author

I change my entity in its goals but the render function is always called with the old value. I guess I should send a packet but Im not sure

  • Author
1 hour ago, diesieben07 said:

If it's your own entity you can look into EntityDataManager, it's vanilla's system to keep client entities up to date.

Thank you :)

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