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Posted (edited)

So I am currently working on a Action RPG hack and slash mod for 1.15.2 and I have having trouble figuring out how to create an isometric view in 1.15.2. I have looked at other mods such as mineshot and shoulder surfing reloaded and I have figured out how to modify the position of the player camera using reflection (ActiveRenderInfo has some methods and fields with access modifiers protected and private. I have tried doing some openGL things but I couldn't figure that out. I also need to figure out how restrict the player from looking up and down. 

 

Code for my cameraSetup event handler

Spoiler

@SubscribeEvent(   priority = EventPriority.LOWEST,
            receiveCanceled = true)
    public void onCameraSetup(EntityViewRenderEvent.CameraSetup event){


        if(Minecraft.getInstance().gameSettings.thirdPersonView == 1){
            final ActiveRenderInfo info = event.getInfo();

            float prev = ObfuscationReflectionHelper.getPrivateValue(ActiveRenderInfo.class, info, "previousHeight");
            float height = ObfuscationReflectionHelper.getPrivateValue(ActiveRenderInfo.class, info, "height");

            double x = MathHelper.lerp(event.getRenderPartialTicks(), info.getRenderViewEntity().prevPosX, info.getRenderViewEntity().getPosX());
            double y = MathHelper.lerp(event.getRenderPartialTicks(), info.getRenderViewEntity().prevPosY, info.getRenderViewEntity().getPosY()) + MathHelper.lerp(event.getRenderPartialTicks(), prev, height);
            double z = MathHelper.lerp(event.getRenderPartialTicks(), info.getRenderViewEntity().prevPosZ, info.getRenderViewEntity().getPosZ());

            try{
                Method setPosition =  ObfuscationReflectionHelper.findMethod(ActiveRenderInfo.class, "setPosition", double.class, double.class, double.class);
                Method movePosition = ObfuscationReflectionHelper.findMethod(ActiveRenderInfo.class, "movePosition", double.class, double.class, double.class);
                Method setDirection = ObfuscationReflectionHelper.findMethod(ActiveRenderInfo.class, "setDirection", float.class, float.class);
                setPosition.invoke(info, x, y, z);


              //  setDirection.invoke(info, xRot + 180.0F, -328);
                movePosition.invoke(info, -10, 2, -1);

            }catch (Exception e){
                e.printStackTrace();
            }


        }



    }

 



 

 

Edited by quinn50
Posted

Howdy

 

Re the first part: I'm not sure what you're asking.

Re the second part: search the vanilla code for MouseHelper.updatePlayerLook() and have a poke around to see how you might override it.

 

-TGG

Posted

Note that you also shouldn't look up methods via reflection every time the camera updates.

Look them up once, and store them in a static field.

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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