Posted May 24, 20205 yr So like the title says, I wanted to make an event activate for one specific entity. This is the code I have so far, but I can't seem to get something to go after that == to make sure it only activates for the entity I want. @Mod.EventBusSubscriber(modid = racismmod.MOD_ID, bus = Bus.FORGE) public class MissileExplodeEvent { @SubscribeEvent public static void missileExplodeEvent(LivingHurtEvent event) { if(event.getSource() == DamageSource.FALL) { System.out.print(event.getEntity()); if(event.getEntity() == ) { } else { } } } } I'm trying to make this work for a custom entity, so if making a new event class isn't the way to do it, I am able to edit that entitie's class, Any help on how to do this would be appreciated.
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