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Posted

Hello. I want to archive a block which has a transparent texture.

I've already found out how to do basic transparency, but when I try to

use a texture which has an other alpha value than 0 or 255, the alpha value for that pixel changes to 255.

Thanks for any help.

Posted (edited)

What render layer is your block on?

Please also post your code, preferably as a GitHub repo.

Edited by DavidM

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Posted
8 hours ago, Budschie said:

@DavidM Here is my github repo:

https://github.com/Budschie/Deepnether-Mod/

I use the translucent render layer, but I also tried cutout and cutout mipped, but those didn't work either.

By the way, I have no idea how the render layers work, what performance impact they have etc.

You may find this info helpful https://greyminecraftcoder.blogspot.com/2020/04/block-rendering-1144.html

 

8 hours ago, Budschie said:

I also noticed a weird behaviour of the block rendering, the pixels are flickering a bit.

Flickering normally means that you're trying to render two quads directly on top of each other (called 'z-fighting').  Remove one of the quads or move it slightly (say 0.001)

 

Is your block supposed to be translucent (like ice) or have holes (like glass block or leaves)?  The first one needs transparent layer, the second needs cutout layer.

 

-TGG

 

 

  • Like 1
Posted

@TheGreyGhost I'm sure it is not z-fighting, because there is no pattern that usually occurs when I have z-fighting. The whole brightness of the pixel changes.

10 hours ago, TheGreyGhost said:

Is your block supposed to be translucent (like ice) or have holes (like glass block or leaves)?  The first one needs transparent layer, the second needs cutout layer.

It should be translucent like for example ice. But when I set the RenderLayer to translucent, the alpha is still either 0 or 255.

Posted

Howdy

I looked at your github repo but it doesn't compile.

-TGG

eg

C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:77: error: cannot find symbol
    	INSTANCE.<StructureIDPacket>registerMessage(disc++, StructureIDPacket.class, StructureIDPacket::encodeAtServer, StructureIDPacket::decodeAtClient, StructureIDPacket::handleAtClient);
    	                                                    ^
  symbol:   class StructureIDPacket
  location: class DeepnetherMain
C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:77: error: cannot find symbol
    	INSTANCE.<StructureIDPacket>registerMessage(disc++, StructureIDPacket.class, StructureIDPacket::encodeAtServer, StructureIDPacket::decodeAtClient, StructureIDPacket::handleAtClient);
    	          ^
  symbol:   class StructureIDPacket
  location: class DeepnetherMain
C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:77: error: cannot find symbol
    	INSTANCE.<StructureIDPacket>registerMessage(disc++, StructureIDPacket.class, StructureIDPacket::encodeAtServer, StructureIDPacket::decodeAtClient, StructureIDPacket::handleAtClient);
    	                                                                                                                                                   ^
  symbol:   variable StructureIDPacket
  location: class DeepnetherMain
C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:77: error: cannot find symbol
    	INSTANCE.<StructureIDPacket>registerMessage(disc++, StructureIDPacket.class, StructureIDPacket::encodeAtServer, StructureIDPacket::decodeAtClient, StructureIDPacket::handleAtClient);
    	                                                                                                                ^
  symbol:   variable StructureIDPacket
  location: class DeepnetherMain
C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:77: error: cannot find symbol
    	INSTANCE.<StructureIDPacket>registerMessage(disc++, StructureIDPacket.class, StructureIDPacket::encodeAtServer, StructureIDPacket::decodeAtClient, StructureIDPacket::handleAtClient);
    	                                                                             ^
  symbol:   variable StructureIDPacket
  location: class DeepnetherMain
C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:97: error: cannot find symbol
    	RenderTypeLookup.setRenderLayer(BlockInit.ANCIENT_LEAVES, RenderType.getTranslucent());
    	                                         ^
  symbol:   variable ANCIENT_LEAVES
  location: class BlockInit
C:\Users\Richard\Documents\IntellijProjects\Deepnether-Mod-master\src\main\java\de\budschie\deepnether\main\DeepnetherMain.java:98: error: cannot find symbol
    	RenderTypeLookup.setRenderLayer(BlockInit.ANCIENT_WITHERED_LEAVES, RenderType.getTranslucent());
    	                                         ^
  symbol:   variable ANCIENT_WITHERED_LEAVES
  location: class BlockInit

 

 

Posted

I finally managed to solve my issue: I just had to extend my ModLeavesBlock from BreakableBlock instead of LeavesBlock.

That fixed the transparency issue... But I'm not exactly sure why. Maybe some instanceof checking.

  • Budschie changed the title to [1.15.2] [Solved] How to archive transparent leaves?
Posted
4 hours ago, Budschie said:

I finally managed to solve my issue: I just had to extend my ModLeavesBlock from BreakableBlock instead of LeavesBlock.

That fixed the transparency issue... But I'm not exactly sure why. Maybe some instanceof checking.

Ah, yeah you're right.  Vanilla does have a few of these dirty "quick fixes" hidden away in the guts of the code. 

 

   @Deprecated
   public static RenderType getChunkRenderType(BlockState blockStateIn) {
      Block block = blockStateIn.getBlock();
      if (block instanceof LeavesBlock) {
         return fancyGraphics ? RenderType.getCutoutMipped() : RenderType.getSolid();
      } else {
         RenderType rendertype = TYPES_BY_BLOCK.get(block);
         return rendertype != null ? rendertype : RenderType.getSolid();
      }
   }

and

   public static boolean canRenderInLayer(BlockState state, RenderType type) {
      Block block = state.getBlock();
      if (block instanceof LeavesBlock) {
         return fancyGraphics ? type == RenderType.getCutoutMipped() : type == RenderType.getSolid();
      } else {
         java.util.function.Predicate<RenderType> rendertype;
         synchronized (RenderTypeLookup.class) {
             rendertype = blockRenderChecks.get(block.delegate);
         }
         return rendertype != null ? rendertype.test(type) : type == RenderType.getSolid();
      }
   }

 

 

 

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