Jump to content

Recommended Posts

Posted (edited)

Hi all. I am interested in how the Forge developers are able to "patch" and extend the game. I've looked through the docs on this website, but the majority of it appears to cover the utilization of the framework to develop mods and for contributing to the framework. As any developer is aware, adopting and understanding another's code can be a time consuming task. I would like to know if anyone would be willing to explain the process in which the Forge developers take the native game (the .jar package?) and find the specific location(s) in the codebase to patch in order to give Forge an entry point into the game's source. Please let me know if I've missed something in the docs. Thanks.

Edited by gradientdescent

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So i have a forge modded aternos server that worked just fine for a month untill today it suddenly crashes most of the time giving errors and idk which mod is causing the error or its smth else here is the crash log link https://mclo.gs/gGkzGKT
    • Struggling to decipher a crash report I'm getting in a custom modpack I'm tinkering with. The crash happens on startup, but weirdly, only some of the time. It seems to be related to Steves Carts, but weirdly it only started happening recently, and I can't identify if another mod is conflicting, or why it is only happening some of the time:   java.lang.NullPointerException: Cannot invoke "net.minecraft.world.entity.player.Player.m_20202_()" because "player" is null at vswe.stevescarts.events.OverlayEventHandler.onRenderTick(OverlayEventHandler.java:24) ~[stevescarts-1.20.1-1.1.14.jar%23527!/:1.20.1-1.1.14] {re:classloading} at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:260) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:252) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:315) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.eventbus.EventBus.post(EventBus.java:296) ~[eventbus-6.0.5.jar%23127!/:?] {} at net.minecraftforge.event.ForgeEventFactory.onRenderTickEnd(ForgeEventFactory.java:919) ~[forge-1.20.1-47.1.106-universal.jar%23581!/:?] {re:mixin,re:classloading,pl:mixin:APP:modernfix-forge.mixins.json:perf.potential_spawns_alloc.ForgeEventFactoryMixin,pl:mixin:A} at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1148) ~[client-1.20.1-20230612.114412-srg.jar%23576!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23576!/:?] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick,xf:fml:xaeroworldmap:xaero_wm_minecraft_runtick_render_call,xf:fml:xaerominimap:xaero_minecraftclient,xf:fml:xaeroworldmap:xaero_wm_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) ~[minecraft-1.20.1-client.jar:?] {re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin,pl:mixin:A,pl:runtimedistcleaner:A}     Including some extra info in case any of it is relevant^. Appreciate any ideas/advice!    
    • Try the JVM argument in this post, just sub xmx/xms numbers for what you want/need allocated.  https://www.reddit.com/r/feedthebeast/s/lzmKUNZFrG I'm having the same issue with a huge modpack using the 3 culprits to your issue.  Let me know if this helps!
    • i have been trying to  lauch a modpack and it crashes in the lauching phase   
    • nope, even the log is the exact same, i also tried with the Dimensional doors just in case and nothing.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.