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Posted (edited)

Can someone give me an example of registering MEMORY_MODULE_TYPES and SENSOR_TYPES in DeferredRegister?

 

public static final DeferredRegister <MemoryModuleType <? >> MEMORY_MODULE_TYPES = novo DeferredRegister <> (ForgeRegistries.MEMORY_MODULE_TYPES, Main.MOD_ID);

 

public static final DeferredRegister < SensorType <? >> SENSOR_TYPES = novo DeferredRegister <> (ForgeRegistries. SENSOR_TYPES , Main.MOD_ID);

Edited by rbmatt
Posted

I'm not sure what you're asking, are the javadoc comments insufficient?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

Posted
11 hours ago, DaemonUmbra said:

I'm not sure what you're asking, are the javadoc comments insufficient?

Is that I'm a little beginner, so I would like to know how it would be to insert a new sensor or module, in this case, just his registration line

  • 8 months later...
Posted

I'm not sure if you were able to figure this out.  But I came across the same problem with Deferred Registration.  You cannot use Deferred Registration with Those, as I believe there are parts of the program that requires immediate access to the objects, and with deferred registration, they are not registered to the registry till after theses methods run.  So this is how I implemented it:

public class ModMemoryModuleType<U> extends MemoryModuleType<U>
{
    public static MemoryModuleType<Boolean> PICKUP_ITEM  = registerWithCodec("pickup_item_memory_type", Codec.BOOL);

    public ModMemoryModuleType(Optional<Codec<U>> optionalCodec)
    {
        super(optionalCodec);
    }

    public String toString()
    {
        return this.getRegistryName().toString();
    }

    private static <U> MemoryModuleType<U> registerWithCodec(String identifier, Codec<U> codec)
    {
        @SuppressWarnings("unchecked")
        ModMemoryModuleType<U> mod = (ModMemoryModuleType<U>) new ModMemoryModuleType<>(Optional.of(codec)).setRegistryName(new ResourceLocation(Reference.MOD_ID, identifier));
        ForgeRegistries.MEMORY_MODULE_TYPES.register(mod);
        return mod;
    }

    private static <U> ModMemoryModuleType<U> register(String identifier)
    {
        @SuppressWarnings("unchecked")
        ModMemoryModuleType<U> mod = (ModMemoryModuleType<U>) new ModMemoryModuleType<>(Optional.empty()).setRegistryName(new ResourceLocation(Reference.MOD_ID, identifier));
        ForgeRegistries.MEMORY_MODULE_TYPES.register(mod);
        return mod;
    }

}
 

Then In my Main.java I added the line in Main() to instantiate the statics.

 

ModMemoryModuleType.register();

 

and in my entities I added the following:

 

    protected static ImmutableList<MemoryModuleType<?>> MEMORY_TYPES = ImmutableList.of(
            MemoryModuleType.LOOK_TARGET,
            MemoryModuleType.WALK_TARGET,
            MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE,
            MemoryModuleType.PATH,
            MemoryModuleType.VISIBLE_MOBS,
            MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM,
            MemoryModuleType.ADMIRING_ITEM,
            ModMemoryModuleType.PICKUP_ITEM);

 

and Finally, my tasks I use it like this:

public class ModPickupItemTask extends Task<MobEntity>
{
    int PercentChanceToExecute;
    
    public ModPickupItemTask(int percentChanceToExecute)
    {
        super(ImmutableMap.of(
                MemoryModuleType.NEAREST_VISIBLE_WANTED_ITEM, MemoryModuleStatus.VALUE_PRESENT,
                MemoryModuleType.ADMIRING_ITEM, MemoryModuleStatus.VALUE_ABSENT,
                ModMemoryModuleType.PICKUP_ITEM, MemoryModuleStatus.VALUE_PRESENT
                             ));
        
        this.PercentChanceToExecute = percentChanceToExecute;
    }

 

 

If you solved the problem, maybe this will help others who come across this thread.

 

Posted

Please tell which event would that be then?  I've spent several days trying to figure out how to get this to work as the normal deferred registration didn't work, so this is what I had come up with.

Posted

 

        @SubscribeEvent
        public static void onMemoryModuleRegistry(final RegistryEvent.Register<MemoryModuleType<?>>

        {

               //Are you referring to some sort of event like this?

        }

 

Moving 

ModMemoryModuleType.register();

From Main to My Subscribe event class in the above method seems to work as well.   Thank you.

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