Jump to content

Mods aren't affecting Forge?


Recommended Posts

So I have forge 12.2 downloaded and all the mods I want to use are compatible with Forge 12.2. I know this because my sister went through the entire process easily with no complications, so I'm confused. We both have windows ten and the only difference is the kind of laptops they are. So I placed them all in the mods folder but they don't affect the game when I play it? We're trying to download the same mods and everything on forge to play l can together but it doesn't work on my laptop. The files are all java and they're definitely in the right .mods file that Foege created, so I don't know whats wrong. Please help !

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I created a server with the Pixelmon mod, it's fine and everything but a person enters and the server closes, I don't know how to explain it very well but I attach the detailed file of the error that happens to me https://mclo.gs/eSemvtq This error had not happened to me until now, so I don't understand very well why this happens, could you help me solve it?
    • When I create the server and log in it lets me play, but a person ends up joining and it sends me an error and the server closes The report says Exception in server tick Loop I put here what the console tells me because I honestly don't know how to explain it: https://mclo.gs/eSemvtq I use Forge mods and this has not happened to me until now 
    • Sorry I wasn't on this site for a few days. But anyways, if you just simply want to install forge to play with mods, you need to click on the installer option, thqat way, forge will be automatically installed to your device at the version you chose. Then you could just open Minecraft launcher to play on that version.
    • I've been putting together a modpack for a few weeks, and it's worked just fine. Until today, I logged onto my survival world and went exploring. As soon as I entered my boat the game froze and crashed. Now when I try to start the world, nothing loads and the game crashes. I tried creating a new world and the same thing happened when I tried to use a boat. Here's the latest crash report from the original world: If anyone knows how to fix the issue, I'd really appreciate the help, thanks.
    • I am using Geckolib to create custom entities, but I want to be able to enable/disable certain parts based on criteria. For example, a saddle layer would only show if the entity `isSaddled()`. I'm just not sure how to access individual model parts using the geo.json files. For now, I have created two separate models and I swap them based on the `object.isSaddled() method`:   @Override public ResourceLocation getModelResource(MyModdedEntity object) { return MODELS[object.isSaddled() ? 1 : 0]; }
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.