Posted June 8, 20205 yr Ok so when I replace the data marker block with a chest like this: Spoiler protected void handleDataMarker(String function, BlockPos pos, IWorld worldIn, Random rand, MutableBoundingBox sbb) { if ("chest".equals(function)) { worldIn.setBlockState(pos, Blocks.CHEST.getDefaultState(), 3); TileEntity tileentity = worldIn.getTileEntity(pos); if (tileentity instanceof ChestTileEntity) { ((ChestTileEntity)tileentity).setLootTable(LootTables.CHESTS_IGLOO_CHEST, rand.nextLong()); } } } The chest spawns but when I try to open it I can't. I can break the chest tho and it only drops the chest block (and nothing from the LootTable). Even if I just replace the block like this: Spoiler protected void handleDataMarker(String function, BlockPos pos, IWorld worldIn, Random rand, MutableBoundingBox sbb) { if ("chest".equals(function)) { worldIn.setBlockState(pos, Blocks.CHEST.getDefaultState(), 3); } } I still can't open the chest. Any idea why? Thanks In Advance! Edited June 8, 20205 yr by Axspeo
June 15, 20205 yr Same, I am having this problem as well , have you figured out what the problem was? Edited June 15, 20205 yr by 3riple
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