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Chatting a string into chat?


Chibill

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playerInstance.sendChatToPlayer(String);

 

platerInstance is the player variable you are using xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Where are you calling it? if it is in a class that extends IConnectionHandler in the playerLoggedIn method you do something like this:

 

if(!MainModConfigOrBaseFile.isLatestVersion) {
    ((EntityPlayerMP) player).sendChatToPlayer("Hay " + ((EntityPlayerMP) player).username + " your version of AdditionalCrafting is out of date.");
}

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Look at my MinePG code. Especially this class:

 

https://github.com/ModderPenguin/MinePG/blob/master/source/minepg/rpg_common/rpg/comm/ConnectionHandler.java

 

and for registering it, chuck this in your @Init method:

NetworkRegistry.instance().registerConnectionHandler(new ConnectionHandler());

 

 

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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I would do it using events:

	@ForgeSubscribe
public void VersionChecker(EntityJoinWorldEvent ev) {
	if (ev.entity instanceof EntityPlayer) {
		if (!VersionCheckerClass.isUpToDate) {
			//Get player and send chat message
		}

	}

}

But that's just my opinion

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uhhhh.... What?

 

^^^ Agreed.... What?

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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I tryed to multithreaded my mod by putting the update checker that does the checking in its own class that implients runnable so I can do new thread(UC,"updater").Start; and it would run on a second thread it starts the thread but then it stops before it can check my version off my github Version-1.5.txt file.

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You do not need a new thread for that. Just use the one that minecraft is already using. There is no need for a new thread.

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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Then your cutting it off before it can fully operate. A flaw with your code or not I am not sure.... As I cannot see it xD

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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