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Question on food 1.15.2 (newbie question)


daveash

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Hi, 

 

New to the board. I have a C#, javascript, C++ background, but haven't coded in 5 years, so I believe this is a newb question:  I'm making a super food that gives temporary effects for a battle (i.e. eat a chicken leg and get one minute of strength, etc)  Here's my class:

 

public class ChickenLeg extends Item  {
    public ChickenLeg() {
        super(new Item.Properties().food(new Food.Builder()
                .hunger(4)
                .meat()
                .saturation(6.0f)
                .build()
        ).group(RaydenHall.CUSTOM_ITEMS));
    }

 

When I do .effect, all the examples I see are for what IntelliJ is saying is a deprecated item.

.effect(EffectInstance effectIn, float probability)

verses the new way:

.effect(Supplier<EffectInstance> effectIn, float probability)


Is is possible to get an example on how to use the new method?  I've tried to find one and all I get are examples of the old way.

 

Thank you and thank you for forge.  I've had fun reconnecting with my programming roots.
 

 

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3 minutes ago, daveash said:

Is is possible to get an example on how to use the new method?  I've tried to find one and all I get are examples of the old way.

You can pass in a lambda that takes no parameter and returns an instance of EffectInstance.

Something like:

.effect(() -> new EffectInstance(yourDesiredEffect, yourDesiredDuration, effectLevelOrSomething), yourProbability);

 

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