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Posted

Hallo,

 

hope somebody could help me.

I have 3 Problems:

 

1. Id like to Change the Nickname of a player in the Chat where do i have to hook in?

 

2. I have a command but at the moment the player have to be OP to use it, how can make it that a normal player can use this command?

 

3. I would like to perform an Action every 30 second? how do i can get a Time ticker or something?

 

thx for the help. :)

Spycoclown

Posted

1. take a loot at ServerChatEvent, from code it looks like you can change chat text

 

2. try overriding getRequiredPermissionLevel (haven't tried it, I might be wrong)

 

3. implement ITickHandler (or IScheduledTickHandler) and register it via TickRegistry.registerTickHandler

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Posted

to 1. if i could catch the message befor it get send and then i could cut the username out and replace it, but how do i catch that message?

 

to 2. i will have a try thx

 

and to 3.

Thx, what is better for me ITickHandler oder IScheduledTickHandler? I want to check every 30 second where the player is Standing and if he is in a cold biome i want to harm him

 

Ah and i have a new Questing, in foodstat i can handle what hapend if the foodlvl is low and so on, but it dont work on the Server. in Singleplayer there is no Problem. Where to i can hook in for the foodstat at the server?

Posted

damn it, I changed point 1 but you already answered :D

 

EDIT: to the foodstats, are you sure you're handling it on a server side? it should work same ???.

mnn.getNativeLang() != English

If I helped you please click on the "thank you" button.

Posted

Ah yes thx, ill have a look at this method thx.

 

with foodstat it is funny, if i quote out that the player get harmed it work, but if i put a System.out.println("foodstat changed"); this message dont get performt.

Posted

to 1. if i could catch the message befor it get send and then i could cut the username out and replace it, but how do i catch that message?

 

to 2. i will have a try thx

 

and to 3.

Thx, what is better for me ITickHandler oder IScheduledTickHandler? I want to check every 30 second where the player is Standing and if he is in a cold biome i want to harm him

 

Ah and i have a new Questing, in foodstat i can handle what hapend if the foodlvl is low and so on, but it dont work on the Server. in Singleplayer there is no Problem. Where to i can hook in for the foodstat at the server?

 

I suggest you to use an IScheduledTickHandler, since you can specify the ticks which should be between calls (20 ticks = 1 second)

Also keep in mind that you need to register it with TickRegistry.registerScheduledTickHandler

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I tryed this one but it dont work... what is wrong?

 

 

TickRegistry.registerScheduledTickHandler(new SpyScheduledTickHandler(), this.side);

 

 

public class SpyScheduledTickHandler implements IScheduledTickHandler{

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {
	System.out.println("Spy Tick");
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData) {
	// TODO Auto-generated method stub

}

@Override
public EnumSet<TickType> ticks() {
	// TODO Auto-generated method stub
	return null;
}

@Override
public String getLabel() {
	return "SpyTickHandler";
}

@Override
public int nextTickSpacing() {
	return 200;
}

}

Posted

I tryed this one but it dont work... what is wrong?

 

 

TickRegistry.registerScheduledTickHandler(new SpyScheduledTickHandler(), this.side);

 

 

public class SpyScheduledTickHandler implements IScheduledTickHandler{

@Override
public void tickStart(EnumSet<TickType> type, Object... tickData) {
	System.out.println("Spy Tick");
}

@Override
public void tickEnd(EnumSet<TickType> type, Object... tickData) {
	// TODO Auto-generated method stub

}

@Override
public EnumSet<TickType> ticks() {
	// TODO Auto-generated method stub
	return null;
}

@Override
public String getLabel() {
	return "SpyTickHandler";
}

@Override
public int nextTickSpacing() {
	return 200;
}

}

 


@Override
public EnumSet<TickType> ticks() {
	// TODO Auto-generated method stub
	return null;
}

You need to return something here. Example: https://github.com/SanAndreasP/TurretModv3/blob/master/sanandreasp/mods/TurretMod3/registry/SchedTickHandlerWorld.java#L28-L31

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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