grossik Posted June 15, 2020 Posted June 15, 2020 Hi. I create Blender model, But I don't understand why it's hollow? And JSON is: { "parent": "forge:block/default", "loader": "forge:obj", "model": "farmcraft:models/block/boiling.obj", "flip-v": true, "transform": { "scale": [0.375, 0.375, 0.375], "translation": [0.4, -0.5, 0.4] } } This problem occurs when they start to change model in modeling tab in blender. And if I add a normal cube without changes so it works. Quote
TheGreyGhost Posted June 16, 2020 Posted June 16, 2020 Hi Probably - some of your face normals are pointing the wrong way. Use blender to automatically recalculate them so that your faces are pointing outwards, not inwards. Cheers TGG Quote
grossik Posted June 16, 2020 Author Posted June 16, 2020 9 hours ago, TheGreyGhost said: Hi Probably - some of your face normals are pointing the wrong way. Use blender to automatically recalculate them so that your faces are pointing outwards, not inwards. Cheers TGG I try recalculate outside (Mesh -> Normals -> Recalculate outside) but not work. I also tried to recalculate inside and set from faces but nothing worked. Quote
TheGreyGhost Posted June 16, 2020 Posted June 16, 2020 Howdy Could you pls put your Blender model and your mod into GitHub? I will take a look in the next couple of days if you like. -TGG Quote
grossik Posted June 17, 2020 Author Posted June 17, 2020 15 hours ago, TheGreyGhost said: Howdy Could you pls put your Blender model and your mod into GitHub? I will take a look in the next couple of days if you like. -TGG https://github.com/grossik/FarmCraft/blob/master/src/main/resources/assets/farmcraft/models/block/boiling.obj Quote
TheGreyGhost Posted June 18, 2020 Posted June 18, 2020 Please add your blender model i.e. the .blend file... -TGG Quote
grossik Posted June 18, 2020 Author Posted June 18, 2020 1 hour ago, TheGreyGhost said: Please add your blender model i.e. the .blend file... -TGG Yeah sorry https://github.com/grossik/FarmCraft/blob/master/src/main/resources/assets/farmcraft/models/block/boiling.blend Quote
TheGreyGhost Posted June 19, 2020 Posted June 19, 2020 Howdy Your base and your top are not quads, they're circles. You need to tessellate them to quads in Blender -TGG Quote
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