Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[1.15.2] Changing the color of grass in a biome + Tool not functioning properly

Featured Replies

Posted

Hey guys,

 

So I have a biome, and I want it to be of type forest. However, I also want the grass and leaves in the biome to be orange, which is not the default for forest biomes. is there any way I can override the natural grass color of a biome type?

 

In addition, I have written this method for class DrillItem that will allow it to perform a function similar to stripping wood for ores, that also spawns an item at the player using the block:

	protected static final Map<Block, Block> ORE_DEPLETION_MAP = (new Builder<Block, Block>())
			.put(Blocks.COAL_ORE, BlockList.DEPLETED_COAL_ORE.get())
			.put(BlockList.DEPLETED_COAL_ORE.get(), BlockList.TWICE_DEPLETED_COAL_ORE.get())
			.put(BlockList.TWICE_DEPLETED_COAL_ORE.get(), BlockList.THRICE_DEPLETED_COAL_ORE.get())
			.put(BlockList.THRICE_DEPLETED_COAL_ORE.get(), Blocks.STONE)
			.put(Blocks.IRON_ORE, BlockList.DEPLETED_IRON_ORE.get())
			.put(BlockList.DEPLETED_IRON_ORE.get(), BlockList.TWICE_DEPLETED_IRON_ORE.get())
			.put(BlockList.TWICE_DEPLETED_IRON_ORE.get(), BlockList.THRICE_DEPLETED_IRON_ORE.get())
			.put(BlockList.THRICE_DEPLETED_IRON_ORE.get(), Blocks.STONE)
			.put(Blocks.GOLD_ORE, BlockList.DEPLETED_GOLD_ORE.get())
			.put(BlockList.DEPLETED_GOLD_ORE.get(), BlockList.TWICE_DEPLETED_GOLD_ORE.get())
			.put(BlockList.TWICE_DEPLETED_GOLD_ORE.get(), BlockList.THRICE_DEPLETED_GOLD_ORE.get())
			.put(BlockList.THRICE_DEPLETED_GOLD_ORE.get(), Blocks.STONE)
			.put(Blocks.LAPIS_ORE, BlockList.DEPLETED_LAPIS_ORE.get())
			.put(BlockList.DEPLETED_LAPIS_ORE.get(), BlockList.TWICE_DEPLETED_LAPIS_ORE.get())
			.put(BlockList.TWICE_DEPLETED_LAPIS_ORE.get(), BlockList.THRICE_DEPLETED_LAPIS_ORE.get())
			.put(BlockList.THRICE_DEPLETED_LAPIS_ORE.get(), Blocks.STONE)
			.put(Blocks.REDSTONE_ORE, BlockList.DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.DEPLETED_REDSTONE_ORE.get(), BlockList.TWICE_DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.TWICE_DEPLETED_REDSTONE_ORE.get(), BlockList.THRICE_DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.THRICE_DEPLETED_REDSTONE_ORE.get(), Blocks.STONE)
			.put(Blocks.EMERALD_ORE, BlockList.DEPLETED_EMERALD_ORE.get())
			.put(BlockList.DEPLETED_EMERALD_ORE.get(), BlockList.TWICE_DEPLETED_EMERALD_ORE.get())
			.put(BlockList.TWICE_DEPLETED_EMERALD_ORE.get(), BlockList.THRICE_DEPLETED_EMERALD_ORE.get())
			.put(BlockList.THRICE_DEPLETED_EMERALD_ORE.get(), Blocks.STONE)
			.put(Blocks.DIAMOND_ORE, BlockList.DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.DEPLETED_DIAMOND_ORE.get(), BlockList.TWICE_DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.TWICE_DEPLETED_DIAMOND_ORE.get(), BlockList.THRICE_DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.THRICE_DEPLETED_DIAMOND_ORE.get(), Blocks.STONE)
			.put(BlockList.MOD_GEM_ORE.get(), BlockList.DEPLETED_MOD_GEM_ORE.get())
			.put(BlockList.DEPLETED_MOD_GEM_ORE.get(), Blocks.STONE)
			.build();
	
	protected static final Random rng = new Random();
	
	protected static final Map<Block, Supplier<ItemStack>> DEPLETION_DROPS_MAP = (new Builder<Block, Supplier<ItemStack>>())
			.put(Blocks.COAL_ORE, () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.TWICE_DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.THRICE_DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(Blocks.IRON_ORE, () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.TWICE_DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.THRICE_DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(Blocks.GOLD_ORE, () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.TWICE_DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.THRICE_DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(Blocks.LAPIS_ORE, () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.TWICE_DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.THRICE_DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(Blocks.EMERALD_ORE, () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.TWICE_DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.THRICE_DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(Blocks.DIAMOND_ORE, () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.TWICE_DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.THRICE_DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(Blocks.REDSTONE_ORE, () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.TWICE_DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.THRICE_DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.MOD_GEM_ORE.get(), () -> new ItemStack(ItemList.MOD_GEM.get(), 1))
			.put(BlockList.DEPLETED_MOD_GEM_ORE.get(), () -> new ItemStack(ItemList.MOD_GEM.get(), 1))
			.build();
   .
   .
   .
     public ActionResultType onItemUse(ItemUseContext context) {
		World world = context.getWorld();
		BlockPos blockpos = context.getPos();
		BlockState blockstate = world.getBlockState(blockpos);
		Block block = ORE_DEPLETION_MAP.get(blockstate.getBlock());
		if (block != null && this.canHarvestBlock(blockstate)) {
			PlayerEntity playerentity = context.getPlayer();
			world.playSound(playerentity, blockpos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F);
			if (!world.isRemote) {
					world.setBlockState(blockpos, block.getDefaultState().with(RotatedPillarBlock.AXIS, blockstate.get(RotatedPillarBlock.AXIS)), 11);
				if (playerentity != null) {
					if(DEPLETION_DROPS_MAP.get(blockstate.getBlock()) != null) {
						Supplier<ItemStack> sup = DEPLETION_DROPS_MAP.get(blockstate.getBlock());
						world.addEntity(new ItemEntity(world, playerentity.getPosition().getX(), playerentity.getPosition().getY(), playerentity.getPosition().getZ(), sup.get()));
					}
					context.getItem().damageItem(1, playerentity, (player) -> {
						player.sendBreakAnimation(context.getHand());
					});
				}
			}
			return ActionResultType.SUCCESS;
		} else {
			return ActionResultType.PASS;
		}
	}

Unfortunately, when I tested the method in the world it did not work, The block was not changed to the value it is mapped to in ORE_DEPLETION_MAP, nor did an ItemStack spawn.

What am I doing wrong?

Edited by TheThorneCorporation

It looks to me like you can override Biome#getGrassColor, passing in an int color, keeping in mind that it is client-side only.

 

EDIT: Override Biome#getFoliageColor as well.

Edited by Haydenman2

...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.