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Posted

I've created a custom entity that I want to remotely control, I've accomplished this by sending packets from InputEvent and ClientTickEvent to move and setting it as the renderViewEntity, the issue is that when I set the entity's pitch from ClientTickEvent ingame it always tries to snap back to 0, the packet in question can be found here and the event I call it from here.

 

Edit: SOLVED by calling setRotation from inside the entities tick method, have no idea why this changed anything.

Edited by Novârch

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

  • Author
48 minutes ago, [NoOneButNo] said:

Try to make a dummy packet that changes the pitch. If it doesn't...

The pitch DOES change, the issue is that it snaps back to 0 every tick.

It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

You can try to reference the pitch by "call hierarchy". See if there is something that snaps it back to zero in vanilla classes.

Edited by [NoOneButNo]

  • Novârch changed the title to [SOLVED] [1.15.2] Issues with entity rotationPitch

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