Posted May 23, 201312 yr Hello, I have no name for a Single Slab. Code package Hoones.moreSlap; @Mod(modid = "More Slaps", name = "More Slaps", version = "1.0.0") @NetworkMod(clientSideRequired = true, serverSideRequired = true) public class main { @Instance("tutorial") public static main instance; @SidedProxy(clientSide="Hoones.moreSlap.Proxy.ClientProxy", serverSide="Hoones.moreSlap.Proxy.Proxy") public static Proxy proxy; public static CreativeTabs tabBM = new CreativeTabs("more"){ public ItemStack getIconItemStack(){ return new ItemStack(Ice); }}; public static Block Dia; public int DiaBlockID = 2060; public static Block Dia2; public int Dia2BlockID = 2061; @PreInit public void preInit(FMLPreInitializationEvent event) { //Dia Dia = new Hoones.moreSlap.Slaps.Dia(DiaBlockID, false, Material.sand).setStepSound(Block.soundMetalFootstep).setCreativeTab(this.tabBM).setUnlocalizedName("Dia"); Dia2 = new Hoones.moreSlap.Slaps.Dia2(Dia2BlockID, true, Material.sand).setUnlocalizedName("Dia2"); } @Init public void init(FMLInitializationEvent event) { Sprache(); Slaps(); } @PostInit public static void postInit(FMLPostInitializationEvent event) { //Dia Item.itemsList[Dia.blockID] = (new ItemSlab(Dia.blockID - 256, (BlockHalfSlab)Dia, (BlockHalfSlab)Dia2, false)).setUnlocalizedName("Dia3"); } private void Sprache(){ LanguageRegistry.addName(Dia, "Dia"); LanguageRegistry.addName(Dia2, "Dia2"); LanguageRegistry.instance().addStringLocalization("itemGroup.more", "More Slaps"); } private void Slaps(){ GameRegistry.registerBlock(Dia, "Dia"); GameRegistry.registerBlock(Dia2, "Dia2");
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