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Posted

Hello,

I have no name for a Single Slab.

 

 

Code

 

 

 

package Hoones.moreSlap;

 

 

@Mod(modid = "More Slaps", name = "More Slaps", version = "1.0.0")

@NetworkMod(clientSideRequired = true, serverSideRequired = true)

public class main {

 

  @Instance("tutorial")

  public static main instance;

 

  @SidedProxy(clientSide="Hoones.moreSlap.Proxy.ClientProxy", serverSide="Hoones.moreSlap.Proxy.Proxy")

 

  public static Proxy proxy;

 

  public static CreativeTabs tabBM = new CreativeTabs("more"){

      public ItemStack getIconItemStack(){

              return new ItemStack(Ice); }};

 

 

 

  public static Block Dia;

  public int DiaBlockID = 2060;

 

  public static Block Dia2;

  public int Dia2BlockID = 2061;

 

 

 

  @PreInit

  public void preInit(FMLPreInitializationEvent event) {

  //Dia

  Dia = new Hoones.moreSlap.Slaps.Dia(DiaBlockID, false, Material.sand).setStepSound(Block.soundMetalFootstep).setCreativeTab(this.tabBM).setUnlocalizedName("Dia");

  Dia2 = new Hoones.moreSlap.Slaps.Dia2(Dia2BlockID, true, Material.sand).setUnlocalizedName("Dia2");

     

  }

 

 

  @Init

  public void init(FMLInitializationEvent event) {

  Sprache();

  Slaps();

  }

 

 

  @PostInit

  public static void postInit(FMLPostInitializationEvent event) {

      //Dia

      Item.itemsList[Dia.blockID] = (new ItemSlab(Dia.blockID - 256, (BlockHalfSlab)Dia, (BlockHalfSlab)Dia2, false)).setUnlocalizedName("Dia3");

     

  }

     

      private void Sprache(){

        LanguageRegistry.addName(Dia, "Dia");

        LanguageRegistry.addName(Dia2, "Dia2");

        LanguageRegistry.instance().addStringLocalization("itemGroup.more", "More Slaps");

      }

      private void Slaps(){

        GameRegistry.registerBlock(Dia, "Dia");

                        GameRegistry.registerBlock(Dia2, "Dia2");

 

 

 

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