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Hello, I've been trying to tint my fluid depending on the biome, I figured out that you have to use ColorHandlerEvent.Block Event, however, this will not fire for FlowingFluidBlocks, but it does for normal Blocks. The texture for the fluid is the water's default texture

Main class

FluidInit

Posted
7 hours ago, TheGreyGhost said:

Howdy

I haven't used fluids myself, but here's a working example of IBlockColor.  It uses the blockstate, but you could use biome information instead (see the vanilla IBlockColor eg for grass)

 

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe06_redstone/input/LampColour.java

 

-TGG

Is that class being referenced somewhere in your code? I am unable to find any references

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