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I'm adding a new item that is a copy of a vanilla item, so I can add extra functionality (specifically, a milk bucket that has the ability to place milk as a fluid - I'm using an event to convert all vanilla milk buckets to my milk buckets - is that the best way to do it?)

However, I want my item to be identical to the vanilla one in every other way. How can I make any recipe that accepts the vanilla item also accept my item - both vanilla and modded recipes.

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Is there a simpler way though? I've already got it so it works completely, except for the cake recipe.

With the RightClickItem event, wouldn't I have to check for any blocks in range, then get a raycast to find the block to replace with the fluid, and otherwise, if there is no block targeted in range, run the default minecraft drinking behaviour?

I was thinking that there might be a way to replace all instances of

 "item": "minecraft:milk_bucket"

in recipe json files, with my own tag, containing my milk bucket as well a the vanilla one.


Or would there be a way of registering my item as the vanilla item, completely overwriting it?

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Using the right click event is way easier and less destructive than your current approach.

Replacing vanilla items should only be done if there are no other ways.


There is a block pos as well as a direction in the event IIRC, so no ray tracing is required.

Edited by DavidM

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