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Posted

I'm adding a new item that is a copy of a vanilla item, so I can add extra functionality (specifically, a milk bucket that has the ability to place milk as a fluid - I'm using an event to convert all vanilla milk buckets to my milk buckets - is that the best way to do it?)

However, I want my item to be identical to the vanilla one in every other way. How can I make any recipe that accepts the vanilla item also accept my item - both vanilla and modded recipes.

Posted

Is there a simpler way though? I've already got it so it works completely, except for the cake recipe.

With the RightClickItem event, wouldn't I have to check for any blocks in range, then get a raycast to find the block to replace with the fluid, and otherwise, if there is no block targeted in range, run the default minecraft drinking behaviour?

I was thinking that there might be a way to replace all instances of

 "item": "minecraft:milk_bucket"

in recipe json files, with my own tag, containing my milk bucket as well a the vanilla one.

 

Or would there be a way of registering my item as the vanilla item, completely overwriting it?

Posted (edited)

Using the right click event is way easier and less destructive than your current approach.

Replacing vanilla items should only be done if there are no other ways.

 

There is a block pos as well as a direction in the event IIRC, so no ray tracing is required.

Edited by DavidM

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