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I am trying to create a custom entity in Minecraft.  How do register my custom entity with a render and a model?  Is there any documentation on entities that I can reference?

 

This is what I have:

 

public class PlayerEntity extends CreatureEntity {
    public PlayerEntity(EntityType<? extends CreatureEntity> type, World worldIn) {
        super(type, worldIn);
    }

    @Override
    protected void registerGoals() {
        //super.registerGoals();
        this.goalSelector.addGoal(0, new SwimGoal(this));
        this.goalSelector.addGoal(1, new RandomWalkingGoal(this, 1.2d));
        this.goalSelector.addGoal(2, new LookRandomlyGoal(this));
    }

    @Override
    protected void registerAttributes() {
        super.registerAttributes();
        this.getAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(20);
        this.getAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(1.2d);
    }
}

 

(This doesn't compile)

@OnlyIn(Dist.CLIENT)
public class PlayerEntityRegistry {
    public static void RegisterEntityRenders(){
        RenderingRegistry.registerEntityRenderingHandler(PlayerEntity.class, new PlayerEntityRender.RenderFactory());
    }
}

 

@OnlyIn(Dist.CLIENT)
public class PlayerEntityRender extends LivingRenderer<PlayerEntity, PlayerEntityModel> {

    public PlayerEntityRender(EntityRendererManager manager){
        super(manager, new PlayerEntityModel(), 0f);
    }

    @Override
    public ResourceLocation getEntityTexture(PlayerEntity entity) {

        return PlayerAiMod.location("textures/entity/player.png");
    }

    public static class RenderFactory implements IRenderFactory<PlayerEntity> {

        @Override
        public EntityRenderer<? super PlayerEntity> createRenderFor(EntityRendererManager manager) {
            return new PlayerEntityRender(manager);
        }
    }
}

 

If anyone has any resources on how to do this correctly that would be really helpful.

Thank you

Posted (edited)
RenderingRegistry.registerEntityRenderingHandler

in client setup

Quote

@OnlyIn(Dist.CLIENT)
public class PlayerEntityRegistry {
    public static void RegisterEntityRenders(){
        RenderingRegistry.registerEntityRenderingHandler(PlayerEntity.class, new PlayerEntityRender.RenderFactory());
    }
}

This won't compile because it won't get called automatically...

Edited by poopoodice

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