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Posted

Rendering and the chestplate slot both are specified explicitly to the Elytra object and no other. If you want to get around that, you would need to register your own layer on the player and override IForgeItem#getEquipmentSlot with the slot you want the eltyra to go in.

Posted
6 minutes ago, ChampionAsh5357 said:

override IForgeItem#getEquipmentSlot

How would I go about doing that? Here is my code: 

public class NetheriteElytraArmor extends ArmorItem {

    public NetheriteElytraArmor(IArmorMaterial materialIn, EquipmentSlotType slot, Properties p_i48534_3_) {
        super(materialIn, slot, p_i48534_3_);
    }
    
}

 

Posted
16 minutes ago, KidKoderMod033109 said:

How would I go about doing that?

You override the method? Even though if you're extending ArmorItem the only thing you need to do is specify the slot given in the constructor.

As for the rendering, look at ElytraLayer for your base line and then apply for each skin map in the EntityRendererManager.

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