Jump to content

[1.15.2] Tile entity GUI is drawn too low


T-Dark_

Recommended Posts

I'm currently following McJty's 1.14 tutorial, trying to apply it to 1.15.2. I just got to the part where he creates a GUI for the first block, and my gui is functional. Thing is, it is drawn at the bottom of the screen, instead of where the block/inventory slots are actually placed. (see attachment)

 

I'm assuming I need to somehow specify where the GUI should be drawn on the screen, but I'm not sure (and wouldn't know where to start).

 

Here is the GUI code, (as well as the everything else: it's a github repo). Can anyone help me figure out what I did wrong?

brokenGui.png

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.