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[1.15.2] Tile entity GUI is drawn too low

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I'm currently following McJty's 1.14 tutorial, trying to apply it to 1.15.2. I just got to the part where he creates a GUI for the first block, and my gui is functional. Thing is, it is drawn at the bottom of the screen, instead of where the block/inventory slots are actually placed. (see attachment)

 

I'm assuming I need to somehow specify where the GUI should be drawn on the screen, but I'm not sure (and wouldn't know where to start).

 

Here is the GUI code, (as well as the everything else: it's a github repo). Can anyone help me figure out what I did wrong?

brokenGui.png

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