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What does it actually mean to be tracking an entity?


squidlex

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I've seen a lot of stuff based around tracking an entity in events and networking in Forge's code, but I'm not sure what this actually means?

I've googled it but can't find any clear cut explanation other than 'entities have different tracking distances based on their type'. Could anybody tell me what these are as well?

 

Thank you for your help!

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25 minutes ago, diesieben07 said:

You can find the mess that is the vanilla tracking range logic

I just looked and wow, you're not wrong there!

 

Thank you for your really clear explanation of that concept, it's perfect for what I'm trying to achieve :)

I hope you have/had a great day!

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