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Posted
world.addParticle(ParticleTypes.EXPLOSION, x, y, z, 3, 3, 3);

Obviously the game doesn't know which block I am referring to when I call ParticleTypes.EXPLOSION so how do I specify that I want the explosion particle for glass?

Posted
9 minutes ago, poopoodice said:

the explosion particle is not the explosion particle you are thinking 😛

you need to create an instance of 


BlockParticleData

and pass it into the first arg

Ah ok, could you send an example of the arguments and methods I have to use for that?

Posted
7 minutes ago, Nicholas Hammond said:

Ah ok, could you send an example of the arguments and methods I have to use for that?

Nvm, I got it.

world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, Blocks.GLASS.getDefaultState()), x, y, z, 3, 3, 3);

 

How do I change the particle range though? Because what I have right now is that the particles spawn when you hit an enemy but the cloud size is too small to see.

Posted
1 hour ago, Nicholas Hammond said:

Nvm, I got it.


world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, Blocks.GLASS.getDefaultState()), x, y, z, 3, 3, 3);

 

How do I change the particle range though? Because what I have right now is that the particles spawn when you hit an enemy but the cloud size is too small to see.

I fixed the issue. The dependencies I was using carried over the World variable and I believe the issue with that is that it didn't render the particles server side, so I casted the world variable into ServerWorld and its corresponding spawnParticles method and it worked!

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