Posted July 6, 20205 yr Hello, I'm currently using item property overrides to "indicate" an item animation and it worked well. But I realized it will be a problem that I'm adding more and more similar items which each of the item will need about 10 models... and that does not sound quite nice, especially every property actually shares the same model only with different display rotation or translation. Is ItemStackTileEntityRenderer what I'm looking for (do I even need it)? Or is there a more simple of doing it? Edited July 6, 20205 yr by poopoodice
July 6, 20205 yr Howdy You could consider implementing a custom BakedModel and overriding @Override public ItemCameraTransforms getItemCameraTransforms() { return parentModel.getItemCameraTransforms(); } There is an example of a custom BakedModel for items here, if you are interested https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe15_item_dynamic_item_model -TGG
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