Posted July 7, 20205 yr Hello, I've followed TGG's guideline here (basically about IBakedModel), and I'm really confused. ItemCameraTransforms is deprecated and the doc indicates to TransformationMatrix and use it through handlePerspective(ItemCameraTransforms.TransformType cameraTransformType, MatrixStack mat) If all I want to do is simply translate and rotate the existing model: Do I still need to override getItemCameraTransforms() in my model, or handlePerspective(TransformType cameraTransformType, MatrixStack mat) is enough? w Edited July 7, 20205 yr by poopoodice
July 7, 20205 yr The docs answers this question. But yes, IForgeBakedModel::handlePerspective should be enough if you're going to leave IBakedModel::getItemCameraTransforms defaulted.
July 7, 20205 yr Howdy Short answer is - you can use either one, your choice! handlePerspective is more flexible, but also more complicated. -TGG
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