July 7, 20205 yr Author 1 minute ago, diesieben07 said: Please stop posting code as images. Which method are you referring to? Ok, I want to send a message
July 7, 20205 yr Author Just now, diesieben07 said: Call sendMessage(ITextComponent) on the player. But what is ITextComponent?
July 7, 20205 yr Author 2 minutes ago, zenglintao said: But what is ITextComponent? public void sendMessage(ITextComponent component) { } It is an empty method, I don't know how to use it. ITextComponent is an interface Edited July 7, 20205 yr by zenglintao
July 7, 20205 yr 6 minutes ago, zenglintao said: public void sendMessage(ITextComponent component) { } It is an empty method, I don't know how to use it Please take a look at the type hierarchy of ITextComponent, every IDE has it. As for the method being empty, I'm pretty sure you're looking at the method in Entity instead of PlayerEntity. It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
July 7, 20205 yr Author 6 minutes ago, Novârch said: Please take a look at the type hierarchy of ITextComponent, every IDE has it. As for the method being empty, I'm pretty sure you're looking at the method in Entity instead of PlayerEntity. public class MyItem extends Item { public MyItem() { super(new Properties().group(ItemGroup.MATERIALS)); } public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { playerIn.sendMessage(); if (this.isFood()) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (playerIn.canEat(this.getFood().canEatWhenFull())) { playerIn.setActiveHand(handIn); return ActionResult.resultConsume(itemstack); } else { return ActionResult.resultFail(itemstack); } } else { return ActionResult.resultPass(playerIn.getHeldItem(handIn)); } } } I override the onItemRightClick method in my item class
July 7, 20205 yr 14 minutes ago, zenglintao said: public class MyItem extends Item { public MyItem() { super(new Properties().group(ItemGroup.MATERIALS)); } public ActionResult<ItemStack> onItemRightClick(World worldIn, PlayerEntity playerIn, Hand handIn) { playerIn.sendMessage(); if (this.isFood()) { ItemStack itemstack = playerIn.getHeldItem(handIn); if (playerIn.canEat(this.getFood().canEatWhenFull())) { playerIn.setActiveHand(handIn); return ActionResult.resultConsume(itemstack); } else { return ActionResult.resultFail(itemstack); } } else { return ActionResult.resultPass(playerIn.getHeldItem(handIn)); } } } I override the onItemRightClick method in my item class ...How is that relevant to what I said...? As I said take a look at the TYPE HIERARCHY of ITextComponent to understand the sendMessage method. Edit: Just looked at the first post, you literally just have to rearange the words in TextComponentString. Edited July 7, 20205 yr by Novârch It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".
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