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Entity trace with custom vector


byalexeykh

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The idea is to raytrace entities using custom vector that was calculated before. When i started making this I found out that there is no such func in minecraft/forge like EntityRayTrace(startVec, endVec) to simply check entites which will be on this line. Also i didnt found how works mc.getInstance().mouseObjectOver. Is there a way to raytrace entites with custom vectors?

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Maybe you could use ProjectileHelper#rayTraceEntities, otherwise, most of the logic for Minecraft#objectMouseOver is in Minecraft#getMouseOver.

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It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support".

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