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Posted

Hi, so I wanted to create a server for me and my friends to play on 1.15.2

 

It is about 120 mods and I have no idea on why it's doing this, the mod pack works fine when I load in a singleplayer world.

 

I've attached 4 different log versions (2 log & 2 debug logs) 1 log and 1 debug are with pregenned worlds and the others are with server gennerated ones. 

I've noticed that  the players username nor uuid gets put into the world/playerdata file.

 

Any help is appreciated.

 

(can't upload debug because it is to big so ill upload it to a mega.nz)

https://mega.nz/file/0yZn0KoC

(decrypt key is hnkGJ57SFR2bAYMr3ua3f2Rd5KT7uvcA3ittKPyc9uY )

https://mega.nz/file/oyQ1USSb

(decrypt key is IxU34rW3fKyRiSORXV_gl2zsOwJCVO5u0IhhykM2w_E )

pregenned world-latest.logFetching info...

server genned world-2020-07-10-1.logFetching info...

Posted

Please use one of the paste sites listed in the "Logs" section of my signature below.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

  Reveal hidden contents

 

Posted

I went through the tedious process of removing the mods one by one and for some reason the mod "Just Another Quarry Mod" (Jaqm) caused the players not being able to join.

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