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Posted

For the mod I'm making, I need to save the players dimension and coordinates when they do a certain thing. I then want to be able to get that data when the player types in a command so that they can teleport to that location. I thing I need to do something with IAdditionalEntityData or something but I'm not sure. please help. Oh! and I also have the command set up already. I just don't know how to make it teleport the player. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/handlers/CommandHandler.java

I don't know how to use IAdditionalEntityData... but teleporting a player is player.setLocationAndAngles(x,y,z,yaw,pitch). I use 90 and 0 for the last two arguments; that works well enough.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

  • Author

... why did I not think of that. On to the second problem, how do I save the location of the player at a certain point in time and then retrieve it later on? if needed, I can save it to a file and then read it from there, but I'd prefer to save it to NBT data.

I don't know how to use IAdditionalEntityData... but teleporting a player is player.setLocationAndAngles(x,y,z,yaw,pitch). I use 90 and 0 for the last two arguments; that works well enough.

Instead of just using 90 and 0, you can use the actual yaw and pitch.

player.setLocationAndAngles(x, y, z, player.rotationYaw, player.rotationPitch);

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

  • Author

I'm aware of how to teleport once in the player class, I've done it before, I just need to get a way to save data to the player.

I don't know how to use IAdditionalEntityData... but teleporting a player is player.setLocationAndAngles(x,y,z,yaw,pitch). I use 90 and 0 for the last two arguments; that works well enough.

Instead of just using 90 and 0, you can use the actual yaw and pitch.

player.setLocationAndAngles(x, y, z, player.rotationYaw, player.rotationPitch);

Good point, not that I'm sure it matters. :P

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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