Posted June 7, 201312 yr Is there a way to register an entityFX without changing RenderGlobal class? In RenderGlobal there is a method called doSpawnParticle(.. I want to change this method and add a code similar to this : else if (par1Str.equals("smoke")) { if (Config.isAnimatedSmoke()) { var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12); } } Sorry for bad english
June 7, 201312 yr There's already an EntitySmokeFX. Or do you want to change it? BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 7, 201312 yr Author I want to create another EntityFX , for example EntityArcaneFX and add it to RenderGlobal doSpawnParticle method else if (par1Str.equals("arcane")) { var21 = new EntityArcaneFX(this.theWorld, par2, par4, par6, par8, par10, par12); }
June 7, 201312 yr I want to create another EntityFX , for example EntityArcaneFX and add it to RenderGlobal doSpawnParticle method else if (par1Str.equals("arcane")) { var21 = new EntityArcaneFX(this.theWorld, par2, par4, par6, par8, par10, par12); } You can either look further down to the point where the var21 is actually used, or look at my source: https://github.com/SanAndreasP/TurretModv3/blob/master/sanandreasp/mods/TurretMod3/client/packet/PacketRecvSpawnParticle.java You probably see that you only do it client-side, meaning if you want to spawn a particle through server logic (for example in a method which only gets called server-side), then send a packet. Else I strongly suggest to do it directly w/o sending packets and check if worldObj.isRemote == true. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
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