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Featured Replies

Posted

Is there a way to register an entityFX without changing RenderGlobal class?

 

In RenderGlobal there is a method called doSpawnParticle(..

 

I want to change this method and add a code similar to this :

 

else if (par1Str.equals("smoke"))
                    {
                        if (Config.isAnimatedSmoke())
                        {
                            var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12);
                        }
                    }

 

Sorry for bad english :)

  • Author

I want to create another EntityFX , for example EntityArcaneFX and add it to RenderGlobal doSpawnParticle method

 

else if (par1Str.equals("arcane"))
                    {
                       var21 = new EntityArcaneFX(this.theWorld, par2, par4, par6, par8, par10, par12);
                    }

I want to create another EntityFX , for example EntityArcaneFX and add it to RenderGlobal doSpawnParticle method

 

else if (par1Str.equals("arcane"))
                    {
                       var21 = new EntityArcaneFX(this.theWorld, par2, par4, par6, par8, par10, par12);
                    }

 

You can either look further down to the point where the var21 is actually used, or look at my source: https://github.com/SanAndreasP/TurretModv3/blob/master/sanandreasp/mods/TurretMod3/client/packet/PacketRecvSpawnParticle.java

You probably see that you only do it client-side, meaning if you want to spawn a particle through server logic (for example in a method which only gets called server-side), then send a packet. Else I strongly suggest to do it directly w/o sending packets and check if worldObj.isRemote == true.

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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