Posted July 15, 20205 yr I'm currently looking for a way to remove the vanilla system of clearing lines of chat from memory when a certain amount are present. Basically, I'd like all chat messages to persist indefinitely for a given instance of the game. It's a little hard to decipher how vanilla does this as the source code for the chat GUI classes don't seem to currently be available. Edit: Actually, the NewChatGui class has its source code visible, so it shouldn't be too hard. My apologies for not searching harder first. Edited July 15, 20205 yr by Caffeinated Pinkie
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