Posted June 7, 201312 yr I am creating a mod that includes copper and tin, and I found that I am having trouble making my mod compatible with IC2 (It works with Galacticraft). Am I using the ore dictionary wrong, or is there something else I need to do? Minecraft has crashed! ---------------------- Minecraft has stopped running because it encountered a problem; Failed to start game A full error report has been saved to C:\Users\hhgregg\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-07_19.07.43-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash --- BEGIN ERROR REPORT 652002e7 -------- Full report at: C:\Users\hhgregg\AppData\Roaming\.minecraft\crash-reports\crash-2013-06-07_19.07.43-client.txt Please show that file to Mojang, NOT just this screen! Generated 6/7/13 7:07 PM -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 519603232 bytes (495 MB) / 666042368 bytes (635 MB) up to 954466304 bytes (910 MB) JVM Flags: 2 total; -Xms512m -Xmx1024m AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.51 FML v5.2.5.688 Minecraft Forge 7.8.0.688 8 mods loaded, 8 mods active mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized FML{5.2.5.688} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized Forge{7.8.0.688} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized GalacticraftCore{0.1.35} [Galacticraft Core] (Galacticraft-1.5.2-a0.1.35.293.jar) Unloaded->Constructed->Pre-initialized->Initialized ExtrabiomesXL{3.13.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.3.jar) Unloaded->Constructed->Pre-initialized->Initialized IC2{1.115.341-lf} [industrialCraft 2] (industrialcraft-2_1.115.341-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized sparkysMod{Beta 0.1} [sparky's Mod] (Sparky's Mod v0.5.zip) Unloaded->Constructed->Pre-initialized->Errored Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized->Initialized LWJGL: 2.4.2 OpenGL: Intel(R) HD Graphics 3000 GL version 3.1.0 - Build 8.15.10.2712, Intel Is Modded: Definitely; Client brand changed to 'fml,forge' Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null java.lang.NullPointerException at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:268) at ic2.core.IC2.registerOre(IC2.java:1832) at net.minecraftforge.event.ASMEventHandler_55_IC2_registerOre_OreRegisterEvent.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35) at net.minecraftforge.event.EventBus.post(EventBus.java:103) at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:303) at net.minecraftforge.oredict.OreDictionary.registerOre(OreDictionary.java:285) at sparky.SparkysMod.oreRegistration(SparkysMod.java:546) at sparky.SparkysMod.load(SparkysMod.java:289) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494) at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690) at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447) at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56) at net.minecraft.client.Minecraft.run(Minecraft.java:732) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 33b5357a ---------- Edit: I've tried out my mod and IC2 with Thermal Expansion, a mod with copper and tin, as well as electrum, and it works with both. My mod and IC2 still aren't compatible.
June 7, 201312 yr Looks like a bug with IC2, which I would attribute to IC2 not being updated for 1.5.2. BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 7, 201312 yr I'm using a 1.5.2 beta for IC2, so that might be a problem. Probably. Where did you get a 1.5.2 beta, if you don't mind me asking? BEWARE OF GOD --- Co-author of Pentachoron Labs' SBFP Tech.
June 8, 201312 yr Author http://ic2api.player.to:8080/job/IC2_lf/changes They post development updates on this Jenkins. Apparently, they are adding more boat variations in the next update.
June 14, 201312 yr Author Alright, I've reworked my crafting recipes and it seems to work now. It wasn't actually a problem with IC2, but how I had the Itemstacks handled.
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