Posted July 19, 20205 yr https://github.com/TallYate/CrudeTechMod/blob/master/src/main/java/me/joshua/crudetechmod/Blocks/FurnaceGeneratorTileEntity.java When I break the generator, the blocks reset and drop, but the energy and burnTime remain the same, how do I make them reset as well? Also, when breaking a furnace generator in a new location, it says: "Block entity invalid: crudetech:furnace_generator @ BlockPos{x=288, y=4, z=169}" but only once per location so I think I might be removing the tileEntity the wrong way. Edited July 19, 20205 yr by TallYate
July 19, 20205 yr Author It only happens when I break the generator though. If it was tied to the wrong block, I think it would also give that error when I place the generator. Here is when it is registered public static final RegistryObject<TileEntityType<FurnaceGeneratorTileEntity>> FURNACE_GENERATOR = TILE_ENTITY_TYPES.register("furnace_generator", () -> TileEntityType.Builder.create(FurnaceGeneratorTileEntity::new, ModBlocks.FURNACE_GENERATOR.get()).build(null)); Edited July 19, 20205 yr by TallYate
July 19, 20205 yr Author https://github.com/TallYate/CrudeTechMod/blob/master/src/main/java/me/joshua/crudetechmod/Blocks/FurnaceGeneratorBlock.java The DeferredRegisters and RegistryObjects are here https://github.com/TallYate/CrudeTechMod/tree/master/src/main/java/me/joshua/crudetechmod/Init
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