Posted July 19, 201213 yr I want to spawn an entity inside of a block. This is for my mod ICBM in which I want the missile to spawn inside of a missile launcher. The problem with that is that once it spawns inside of a block, it makes the block un-interactable (can't be broken, can't be clicked or activated). Is there something I can do to the entity to have it remain inside the block but have it do no collision checks while it's in the block so people can interact with the block? http://calclavia.com/uploads/banner.png[/img]
July 19, 201213 yr a) have the launcher itselft render the missile and when launched stop rendering and spawn a missile to fire b) set the bound box of the missile to zero tile out of the launcher http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
July 19, 201213 yr Author a) have the launcher itselft render the missile and when launched stop rendering and spawn a missile to fire b) set the bound box of the missile to zero tile out of the launcher "set the bound box of the missile to zero tile out of the launcher" What do you mean by this? So the missile has no bounds while it's in the launcher? http://calclavia.com/uploads/banner.png[/img]
July 20, 201213 yr a) have the launcher itselft render the missile and when launched stop rendering and spawn a missile to fire b) set the bound box of the missile to zero tile out of the launcher "set the bound box of the missile to zero tile out of the launcher" What do you mean by this? So the missile has no bounds while it's in the launcher? something like that though i'm not sure how to code it. But its simple the missile will have no collision box or bound box when in the launcher. http://i577.photobucket.com/albums/ss215/bobstrong/ModBannerMed.png[/img]
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