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DarkGuardsman

Forge Modder
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About DarkGuardsman

  • Rank
    World Shaper

Converted

  • Gender
    Male
  • Location
    USA ohio
  • Personal Text
    Too Many Mods

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  1. I'm doing a quick survey on how other devs use onBlockDestroyedByExplosion in there own work. Who am I I'm the current owner/developer of ICBM and head developer for Universal Electricity modding organization. Why the survey I've been making an effort to reach out to more devs before assuming things. This way my work is well supported, handles how each dev does there own work, and is very flexable. In this case i'm working on increasing the functionality of the original ICBM mod while rewriting it from the ground up. How to answer the survey Give the use case a
  2. Without actually reading threw your code it should be as simple as making a list, shuffling the list, and then pulling out a random item from the list. You'll want to store either new Entity instances or classes in the list. Then do the rest after getting a valid Entity from the list.
  3. I've been running a server for a while and have never run into this issue before. As well the company i rent the server threw(fragnet) has never seen this error can't help me more. I've done 2 clean installs of my server to try to resolve this issue as well other normal error resolution when it comes to mods. Nothing seem to work and since i'm running forge i though to ask here. Details *MC 1.5.1 Forge 7.7.1.615 & 687 *Server is virtual and managed by McMyAdmin *Error with and without mods *Used both normal client and technic Launcher *Server IP: 108.174.48.205 *Server mod
  4. ok thanks not sure which mod as most of them do nothing on start up or on world gen. Only one i can think of would be ICBM...
  5. *cough cough* i'm a modder that why i'm asking since i have to try 3 or 4 times to get a test world going. As well i need to know the source to know if its forge or a mod so i don't spend all day looking for a bug i can't fix.
  6. ok and thank you got it working after i updated for the 3rd time. However, is there any issue with the newest version memory leaking on world creation?
  7. Forge build 660+ This is the strangest error i've gotten and i have no clue how to fix it. When my dev environment crashes i don't get a stack trace but rather a crash when it tries to make one. I've tried several version of forge between 650-674. I've re-install mcp, eclipse, java tested with and without mod code. In debug it will crash with the error bellow or a memory leak. http://pastebin.com/zMhrZUHB If you need anymore info i can give a setup of my dev environment and how i use it.
  8. Forge build 660+ This is the strangest error i've gotten and i have no clue how to fix it. When my dev environment crashes i don't get a stack trace but rather a crash when it tries to make one. I've tried several version of forge between 650-674. I've re-install mcp, eclipse, java tested with and without mod code. In debug it will crash with the error bellow or a memory leak. http://pastebin.com/zMhrZUHB If you need anymore info i can give a setup of my dev environment and how i use it.
  9. Create a player handler that keeps track of each player. Then when a player is told to follow have the handler take over movement for the player. In which you'll have to tell it to change direction, and velocity. I would tell you more but i've not made a player handler myself. As for changing the direction and velocity you need to get the player and simple tell it to rotate X degrees and increase or decrease by X velocity. look at a few things in here for some help. This mod manages the player to provide jump, fly, and run assist. https://github.com/MachineMuse/MachineMusePowersuit
  10. i could use this as well when i finally move from zip formate to jar.
  11. yes there is but i suggest against it since i've had issue with the additional data being lost on death. method is called getEntityData() its at the bottom of the Entity.class and can be used for any entity not just the player.
  12. if your not using all your meta data you could use on block placed by, get the players angle, and then set the meta += the angle. Though that only work if you use 4 meta data per block for normal rotation, 6 if doing up and down.
  13. hmm that could work, while i try to figure out how to do that you have a tut i could use to help me along. Also ty.
  14. i'm trying to avoid saving to a custom NBT file. Really want to see if i can just save to the player first though i'm already working on a backup plan. I have yet to use a hashMap in programming but good idea to have a way to check to make sure the data matches. I might make a system after i'm done to catch cheating/hacks to cause players stats to go up. However, i do need to save since i will be copying data between servers.
  15. bump to the light. Still havn't found a way around this
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