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[solved] Armour Icons Missing Texture in Tab


Jacknoshima
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Okay, this is gunna be a really noobish question, but I've never been good with metadata blocks/items

 

How do I get icons to show up in my creative tabs for armour? The armour shows up when I've got it equipped and the names are all right, but the icon just has the missing texture icon

 

this is my code

 

package deadworld;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraftforge.common.IArmorTextureProvider;

public class SoulArmour extends ItemArmor implements IArmorTextureProvider{



    @SideOnly(Side.CLIENT)
    private Icon field_94604_cx;

public SoulArmour(int par1, EnumArmorMaterial par2EnumArmorMaterial,
		int par3, int par4) {
	super(par1, par2EnumArmorMaterial, par3, par4);
	// TODO Auto-generated constructor stub
}

@Override
public String getArmorTextureFile(ItemStack itemstack) {
	if(itemstack.itemID == Deadworld.soulHelmet.itemID || itemstack.itemID == Deadworld.soulChest.itemID || itemstack.itemID == Deadworld.soulBoots.itemID){
	return "/mods/jnoshima_deadworld/textures/armour/soul_1.png";
	}

	if(itemstack.itemID == Deadworld.soulLeggings.itemID){
		return "/mods/jnoshima_deadworld/textures/armour/soul_2.png";
	}

	else return null;

}

@SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister par1IconRegister)
    {
        super.registerIcons(par1IconRegister);

        this.field_94604_cx = par1IconRegister.registerIcon(field_94603_a[this.armorType]);
    }



}

 

 

Any help would help, might just help me sort out metadata once and for all as well

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... I just realised the above code is missing the definition for field _a

 

 

package deadworld;

import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraftforge.common.IArmorTextureProvider;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class SoulArmour extends ItemArmor implements IArmorTextureProvider{

public static final String[] field_94595_b = new String[]{"soulHelmet", "soulLeggings", "soulBoots", "soulChest"};
    
@SideOnly(Side.CLIENT)
    private Icon[] field_94594_d;

    public final int armorType;
    
public SoulArmour(int par1, EnumArmorMaterial par2EnumArmorMaterial,
		int par3, int par4) {
	super(par1, par2EnumArmorMaterial, par3, par4);
        this.armorType = par4;
	// TODO Auto-generated constructor stub
}

@Override
public String getArmorTextureFile(ItemStack itemstack) {
	if(itemstack.itemID == Deadworld.soulHelmet.itemID || itemstack.itemID == Deadworld.soulChest.itemID || itemstack.itemID == Deadworld.soulBoots.itemID){
	return "/mods/jnoshima_deadworld/textures/armour/soul_1.png";
	}

	if(itemstack.itemID == Deadworld.soulLeggings.itemID){
		return "/mods/jnoshima_deadworld/textures/armour/soul_2.png";
	}

	else return null;

}

    @SideOnly(Side.CLIENT)
    public void registerIcons(IconRegister par1IconRegister)
    {
        this.field_94594_d = new Icon[field_94595_b.length];

        for (int i = 0; i < field_94595_b.length; ++i)
        {
            this.itemIcon = par1IconRegister.registerIcon(field_94595_b[i]);
        }
    }



}

 

 

and it still doesn't work

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Okay, I got it

 

 

package deadworld;

import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.item.EnumArmorMaterial;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import net.minecraftforge.common.IArmorTextureProvider;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class SoulArmour extends ItemArmor implements IArmorTextureProvider{

    public final int armorType;
    private final EnumArmorMaterial material;


//public static final String[] ArmourArray = new String[]{"soulHelmet", "soulLeggings", "soulBoots", "soulChest"};
    
    //@SideOnly(Side.CLIENT)
    //private Icon[] iconArray;

public SoulArmour(int par1, EnumArmorMaterial par2EnumArmorMaterial,
		int par3, int par4) {
	super(par1, par2EnumArmorMaterial, par3, par4);
        this.material = par2EnumArmorMaterial;
        this.armorType = par4;
}

    public EnumArmorMaterial getArmorMaterial()
    {
        return this.material;
    }

@Override
public String getArmorTextureFile(ItemStack itemstack) {
	if(itemstack.itemID == Deadworld.soulHelmet.itemID || itemstack.itemID == Deadworld.soulChest.itemID || itemstack.itemID == Deadworld.soulBoots.itemID){
	return "/mods/jnoshima_deadworld/textures/armour/soul_1.png";
	}

	if(itemstack.itemID == Deadworld.soulLeggings.itemID){
		return "/mods/jnoshima_deadworld/textures/armour/soul_2.png";
	}

	else return null;

}

@Override
    public void registerIcons(IconRegister par1IconRegister)
    {
    //itemIcon = par1IconRegister.registerIcon("jnoshima_deadworld:soulHelmet");
    //}

//public void registerIcons(IconRegister iconRegister)
//{
	switch (armorType){
	case 0:
        itemIcon = par1IconRegister.registerIcon("jnoshima_deadworld:soulHelmet");
        break;
	case 1:
		itemIcon = par1IconRegister.registerIcon("jnoshima_deadworld:soulChest");
        break;
	case 2:
		itemIcon = par1IconRegister.registerIcon("jnoshima_deadworld:soulLeggings");
        break;
	case 3:
		itemIcon = par1IconRegister.registerIcon("jnoshima_deadworld:soulBoots");
        break;
	}
}

}

 

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