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Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
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matt1999rd

[1.14.4] problem in loading of minecraft

By matt1999rd, July 21, 2020 in Modder Support

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matt1999rd    3

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matt1999rd    3

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Posted July 21, 2020

Hello everyone, I am doing a mod involving a panel block class. This block has multiple blockstateproperties : 

@Override
protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) {
    builder.add(
            BlockStateProperties.HORIZONTAL_FACING,
            GridSupport.ROTATED,
            GRID,
            NORTH_EAST,
            NORTH_WEST,
            SOUTH_EAST,
            SOUTH_WEST,
            BlockStateProperties.NORTH,
            BlockStateProperties.SOUTH,
            BlockStateProperties.WEST,
            BlockStateProperties.EAST
    );
}

I decided to add a new properties scale that do not change rendering of block. this property is a integer property that allow 4 values : 0,1,2,3 each for modifying pixel length when modifying panel image. Before doing it, minecraft was launching normally but after that it is not working at all and minecraft stop launching after this line :

[18:43:11] [Client thread/INFO] [minecraft/AtlasTexture]: Created: 512x512 textures-atlas

I don't know if there is any reason why it is suddenly lagging. Here is the commit of my code before adding scale with all others features implying it : https://github.com/matt1999rd/SignMod

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diesieben07    7583

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Posted July 22, 2020

Your block has a lot of block state properties. All combinations are pre-computed.

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matt1999rd    3

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Posted July 24, 2020 (edited)

what do you mean by pre-computed ? is a tab with model for each possibilities created when using multipart ? for my mod I deleted the attributes.

Another strange bug happened with lag in loading in minecraft : when I add .doesnotblockmovement to my blocks it is loading really slowly.

Edited July 24, 2020 by matt1999rd
no problem at all : two textures
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