Posted July 24, 20205 yr Hello, I've decided to update my old mod to 1.16.1 (actually I'm rewriting many things completely due to major changes in code in both Minecraft and Forge). But during the work, I encountered a really stupid problem. Like I said in the title, texture of every block is visible in any item slot, as well as in my hand. However when I place it down, the purple-black checker shows up. What can cause the problem? Code details The block is registered like this: public static final RegistryObject<Block> SYLVITE_BLOCK = BLOCKS.register("sylvite_block", SylviteBlock::new); public static final RegistryObject<Item> SYLVITE_BLOCK_ITEM = ITEMS.register("sylvite_block", () -> new BlockItem(SYLVITE_BLOCK.get())); in registers: public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MoleculeForce.MODID); public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MoleculeForce.MODID); // Executed from main class public static void init() { ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus()); BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus()); } models/block/sylvite_block.json { "parent": "block/cube_all", "textures": { "all": "[modid]:blocks/sylvite_block" } } models/item/sylvite_block.json { "parent": "[modid]:block/sylvite_block" } blockstates/sylvite_block.json { "variants": { "normal": { "model": "[modid]:sylvite_block" } } } textures/blocks/sylvite_block.png * exists and is valid if it works for blockitem * Thanks in advance! Edited July 24, 20205 yr by RubyNaxela
July 24, 20205 yr Author @diesieben07 danke schön. I think you help the best way possible. You don't serve ready solution but make me do some research on my own with a brief couple of words. I appreciate that. But anyway, back to the topic. The problem was indeed with loading the model, but not with the model itself. My blockstate file looked like this: { "variants": { "normal": { "model": "[modid]:sylvite_block" } } } "normal" is not a recognized blockstate anymore and has to be empty. Furthermore, I addressed the model file wrongly. After corrections, it looks like this: { "variants": { "": { "model": "[modid]:block/sylvite_block" } } } And now it works correctly.
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