Posted June 9, 201312 yr Hello, I'm making a fishing net mod and have no idea what method to use for the block to deposit stuff in a nearby chest. I was using randomDisplayTick() but that was only called server side and I need it to be called both server and client side. I was looking at onUpdateTick() but that has to be set before hand and it's only called once. any ideas?
June 9, 201312 yr Author BlockFishingNet package duke605.mini.block; import java.util.Random; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import duke605.mini.Mini; import duke605.mini.tileentity.TileEntityFishingNet; import net.minecraft.block.Block; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiScreen; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.world.World; public class BlockFishingNet extends Block implements ITileEntityProvider { public BlockFishingNet(int par1) { super(par1, Material.cloth); this.setCreativeTab(Mini.customTab); this.setLightOpacity(0); } public int getRenderBlockPass() { return 1; } public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int par6, float par7, float par8, float par9) { int[] chestCoords; if (!GuiScreen.isShiftKeyDown() && this.blockID == Mini.fishingNetClogged.blockID){ world.setBlock(x, y, z, Mini.fishingNet.blockID); return true; } return false; } @Override public TileEntity createNewTileEntity(World world) { return new TileEntityFishingNet(); } } TileEntityFishingNet package duke605.mini.tileentity; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.world.World; public class TileEntityFishingNet extends TileEntity{ public void updateEntity() { World world = worldObj; int x = this.xCoord; int y = this.yCoord; int z = this.zCoord; int[] chestCoords; if (isInWater(world, x, y ,z) && (chestCoords = findChest(world, x, y, z)) != null) { ((TileEntityChest)world.getBlockTileEntity(chestCoords[0], chestCoords[1], chestCoords[2])).setInventorySlotContents(1, new ItemStack(Item.appleGold, 1)); } } private boolean isInWater(World world, int x, int y, int z) { if (isWater(world.getBlockId(x+1, y, z+1)) || isWater(world.getBlockId(x, y, z+1)) || isWater(world.getBlockId(x+1, y, z)) || isWater(world.getBlockId(x-1, y, z-1)) || isWater(world.getBlockId(x, y, z+1)) || isWater(world.getBlockId(x-1, y, z))) return true; return false; } private int[] findChest(World world, int xPos, int yPos, int zPos) { for (int x = xPos-16;x < xPos+16;x++) { for (int y = yPos-16;y < yPos+16;y++) { for (int z = zPos-16;z < zPos+16;z++) { if (world.getBlockId(x, y, z) == Block.chest.blockID) return new int[] {x, y, z}; } } } return null; } private boolean isWater(int id) { if (id == Block.waterMoving.blockID || id == Block.waterStill.blockID) return true; return false; } }
June 9, 201312 yr This works: public class TestBlock extends Block { public TestBlock(int par1, Material par2Material) { super(par1, par2Material); } @Override public boolean hasTileEntity(int metadata) { return true; } @Override public TileEntity createTileEntity(World world, int metadata) { return new TestTileEntity(); } } the tile entity (nothing special here): public class TestTileEntity extends TileEntity { @Override public void updateEntity() { System.out.println("Hello World : " + this.worldObj.isRemote); } } this was called on both sides, not sure what was wrong with yours, it could be something with ITileProvider, but I couldn't see anything obvious as to what it may be. Your other option is to extend ContainerBlock instead of using ITileProvideras this also works github
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