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Posted

Is their a way i can make an item that gets damaged in crafting get repaired via crafting?

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

...Um, yes. Use a damaged ItemStack as the output.

That just clones the item.

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

As in, set the damage (metadata) to 0.

1.this would still clone it

2.i don't want it to be 100%, if i did i would use the anvil

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

As in, set the damage (metadata) to 0.

1.this would still clone it

2.i don't want it to be 100%, if i did i would use the anvil

Aw, for the love of Pete. Just show me your code.

Maybe I didn't explain well enough:

I have an item. When you use it in a crafting recipe it remains and simply takes damage(Like the minium stone from EE3).

I want the item to have a recipe that repairs the item instead of damaging it.

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

What do i do within the class?

 

(also here is my crafting manager if i can just use this file)

package dudesmods.lozmod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.ICraftingHandler;

public class LOZCraftingHandler implements ICraftingHandler {

 public void onCrafting(EntityPlayer player, ItemStack item, IInventory inv) 
 {
    for(int i=0; i < inv.getSizeInventory(); i++)
  {         
      if(inv.getStackInSlot(i) != null)
      {
       ItemStack j = inv.getStackInSlot(i);
       if(j.getItem() != null && j.getItem() == LOZmod.magicPowder)
       {
        ItemStack k = new ItemStack(LOZmod.magicPowder, 2, (j.getItemDamage() + 1));
        inv.setInventorySlotContents(i, k);
       }
      }  
  }
 }

@Override
public void onSmelting(EntityPlayer player, ItemStack item) {
	// TODO Auto-generated method stub

}
}

Legend of Zelda Mod[updated September 20th to 3.1.1]

Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0]

Fancy Cheeses[updated May 8th to 0.5.0]

Posted

What do i do within the class?

 

(also here is my crafting manager if i can just use this file)

package dudesmods.lozmod;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import cpw.mods.fml.common.ICraftingHandler;

public class LOZCraftingHandler implements ICraftingHandler {

 public void onCrafting(EntityPlayer player, ItemStack item, IInventory inv) 
 {
    for(int i=0; i < inv.getSizeInventory(); i++)
  {         
      if(inv.getStackInSlot(i) != null)
      {
       ItemStack j = inv.getStackInSlot(i);
       if(j.getItem() != null && j.getItem() == LOZmod.magicPowder)
       {
        ItemStack k = new ItemStack(LOZmod.magicPowder, 2, (j.getItemDamage() + 1));
        inv.setInventorySlotContents(i, k);
       }
      }  
  }
 }

@Override
public void onSmelting(EntityPlayer player, ItemStack item) {
	// TODO Auto-generated method stub

}
}

Oh, that looks like it should work. Although I would just use j.setItemDamage(j.getItemDamage()+1) instead of creating a new ItemStack.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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