Jump to content

Recommended Posts

Posted (edited)

Just create your custom biome extending it from Biome class and register it like you would do with any other registry object (use DeferredRegister). After that use BiomeManager#addBiome to make it generating in the overworld. You should also specify which type(s) your biome belongs to by using BiomeDictionary#addTypes. This won't work for nether or end biomes at the moment, but the forge guys are working on it.

Be careful, you have to use this or a newest build of the mdk, since in previous version there was a bug preventing biomes from generating correctly:

Build: 1.16.1-32.0.86 - Mon Jul 27 22:56:16 GMT 2020
	lex:
		Fix Biome generation error.
Edited by Beethoven92

Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.