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Posted

I made a new weapon, and mobs can pick it up.  Thing is, the weapon should break after one use whether used by a player or a mob.  It breaks properly when used by a player, but mobs can keep using it if they pick it up.  What's the best way to implement this?

 

The item I created does not show up in Item.itemsList[] so I can't look it up that way for an if statement.

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