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I want to add some additional sounds, to be played with ambient vanilla sounds.

Here's what I found at SoundEvents class:

public static final SoundEvent AMBIENT_CAVE = register("ambient.cave");

and same for all other sounds. Inside register method parsed string used to create ResourceLocation and add SoundEvent with it to Registry.

So, it looks like any sound file that corresponds to SoundEvent with  ResourceLocation "minecraft:ambient.cave" will be played as ambient sound at caves.

So, I looked through description of sounds.json file at gamepedia,

and now have an idea: If create minecraft folder in my mod assets folder, it's namespace would be "minecraft", right?

Then, if I put sounds.json file there that links some my sound files to "ambient.cave", their ResourceLocation would be "minecraft:ambient.cave", right?

If so, will they be used by minecraft as ambient sounds? Is it a correct way to do that? Is it okay to even create minecraft folder inside your mod assets folder?

 

Would be graceful for any help.

Edited by Dzuchun
solved

Everything said above may be absolutely wrong. No rights reserved.

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