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  • Dzuchun

Dzuchun

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  • Content Count

    98
  • Joined

    May 3, 2020
  • Last visited

    January 16
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Dzuchun last won the day on July 18 2020

Dzuchun had the most liked content!

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About Dzuchun

  • Rank
    Stone Miner

Converted

  • Gender
    Undisclosed
  • URL
    https://github.com/Dzuchun
  • Location
    Kyiv, Ukraine
  • ICQ
    -1
  • AIM
    1001%
  • Personal Text
    uysominasai

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  1. Dzuchun

    [1.15.2] Entity error

    Dzuchun replied to littlemonge's topic in Modder Support

    CowModel class and, I think, all the classes implementing EntityModel class (not sure) Also, check blockbench.
    • August 19, 2020
    • 21 replies
  2. Dzuchun started following Se Crashea el minecraft, [1.16.1] Can items be blocks?, 1.16.1 Item Disappearing and and 7 others August 8, 2020
  3. Dzuchun

    [1.16.1] Can items be blocks?

    Dzuchun replied to beestrug's topic in Modder Support

    https://mcforge.readthedocs.io/
    • August 8, 2020
    • 11 replies
  4. Dzuchun

    1.16.1 Item Disappearing

    Dzuchun replied to 7yu7's topic in Modder Support

    isRemote is not a static field, which means you need get it for a world object instance, not for a world class. All entity objects have a "world" field, which contains a world they exist in. So, in you context you should check for p.world.isRemote. And yea, this is a pretty basic java, you need more practice to start modding.
    • August 4, 2020
    • 9 replies
  5. Dzuchun

    [1.16.1] [Solved?] Minecraft.objectMouseOver ignores my entity

    Dzuchun replied to Dzuchun's topic in Modder Support

    I have no idea why, but it works now. Seems like all i've changed is canBeCollidedWith return value to true.
    • August 4, 2020
    • 3 replies
  6. Dzuchun

    [1.14.4] Particle Custom Sprite Issues [SOLVED]

    Dzuchun replied to Tessa's topic in Modder Support

    Repo is private or does not exist.
    • August 4, 2020
    • 3 replies
  7. Dzuchun

    [1.15.2] Projectile acting weird sometimes

    Dzuchun replied to xanderindalzone's topic in Modder Support

    I looked through your code, and I feel like you need to check IBlockReader::rayTraceBlocks and ProjectileHelper::rayTraceEnitities methods.
    • August 4, 2020
    • 5 replies
  8. Dzuchun

    [ 1.16 ] Models

    Dzuchun replied to MenschenToaster | David's topic in Modder Support

    If blender is too hard for you, you may use Blockbench.
    • August 4, 2020
    • 3 replies
      • 2
      • Like
      • Thanks
  9. Dzuchun

    Custom Carver

    Dzuchun replied to frankiecav's topic in Modder Support

    Look at NetherCaveCarver class. As I can see, it perfectly overrides a set of carvable blocks (Nether blocks are not listed in default one). So, you may use this carver as a template for yours.
    • August 4, 2020
    • 1 reply
  10. Dzuchun

    [1.16.1] [Solved?] Minecraft.objectMouseOver ignores my entity

    Dzuchun replied to Dzuchun's topic in Modder Support

    Of course, I set the size, that's why Also, I call recalculateSize method inside entity constructor (after calling superclass constructor). It seem to recenter bounding box as well.
    • August 4, 2020
    • 3 replies
  11. Dzuchun

    Rendering text in the world

    Dzuchun replied to ConsumerJunk's topic in Modder Support

    It's a several matrix objects that forming a stack. Each matrix defines some translation (movement) and rotation within all 3 axes. Stack form is very useful, because it allows you to divide massive and unreadable math into more easy-to-understand operations. You should not create empty matrix stack, it makes no sense. In any render method matrixStack is passed or you can perform same operations with GL* methods(not sure). All you need to do is .push(), then translate and rotate where you need to and .pop() in the end. push-pop may be done inside as well. As Novârch said, EntityRenderer:renderName shows perfect example of rendering text in world.
    • August 4, 2020
    • 3 replies
  12. Dzuchun

    [1.16.1] [Solved?] Minecraft.objectMouseOver ignores my entity

    Dzuchun posted a topic in Modder Support

    I'm creating a custom entity now. I've overriden attackEntityFrom(DamageSource, float) method for it, but it seems like it is never called, even if I hit my entity in creative mode. Then, for debug purposes, I subscribed to some client tick event and logged Minecraft.objectMouseOver.getType().toString(). As expected, my entity is just ignored by raytracing. F3+B overlay shows a perfect 1x1x1 box around my entity, that I obviously should hit. Entity exists on both client and server (I can /kill it and it's rendered). So, here comes a question: what should I define for raytracing to notice my entity?
    • August 3, 2020
    • 3 replies
  13. Dzuchun

    Se Crashea el minecraft

    Dzuchun replied to Ivanzio's topic in Support & Bug Reports

    Please, keep this forum in English. 1.8.9 is no longer supported, sorry.
    • August 3, 2020
    • 2 replies
  14. Dzuchun

    [Solved][1.16.1]How do I send Capability to Client?

    Dzuchun replied to kyazuki's topic in Modder Support

    Actually, if you really need to send entire capability with network package, you may write your capability into CompoundNBT tag and then write this tag into PacketBuffer. But as poopoodice said, avoid excess synchronization.
    • August 3, 2020
    • 3 replies
      • 1
      • Thanks
  15. Dzuchun

    1.15.2 How to realize the function of button

    Dzuchun replied to Same here's topic in Modder Support

    Here you don't need this to execute something on button click. Listening is already handled by LWJGL (not sure), so all you need is to specify function that should be executed once button is pressed. (p_213070_1_) -> { this.minecraft.displayGuiScreen((Screen)null); this.minecraft.mouseHelper.grabMouse(); } Here is this function. This format is called lambda-expression. Check source code for more context, this code is located at IngameMenuScreen class.
    • August 3, 2020
    • 4 replies
  16. Dzuchun

    World Gets Stuck at 100% When Loading

    Dzuchun replied to MrGame1000's topic in Modder Support

    For any diagnostic you should provide debug.log file. Please, don't directly copy it's content here, because it can be several thousand lines long. File is located in log folder. Also, check pinned post.
    • August 3, 2020
    • 2 replies
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