Timebreaker900 Posted August 10, 2020 Author Posted August 10, 2020 Ok it looks like the don't want to spawn in the Nether_Waste Biome what I origanlly had. If I spawn them in every biome the only spawn in the fungus biomes.. but thanks I finally got itĀ š¤ Quote
Beethoven92 Posted August 10, 2020 Posted August 10, 2020 (edited) I see...it seems that the NetherVegetationFeature is tied to the vegetal biomes, what a surprise š¤ ...there is another solution if you want your block to spawn also in the Nether Wastes, and thats to use the Decoration#UNDERGROUND_DECORATION (also VEGETATION is fine) stage and Feature#RANDOM_PATCH configured with a BlockClusterFeatureConfig. If you look into the NetherWastesBiome class you will see how mushrooms are generated there. Use a similar code to generate your bush adjusting the values you need. Your initial code for the BlockClusterFeatureConfig was not set up correctly and thats why it wasn't working. There is a function inside BlockClusterFeatureConfig.Builder which is func_227317_b_() which basically sets a boolean field (also not mapped for me) inside the class. I tested and it seems that you need to chain also that method to the Builder, otherwise your block won't show up. This should definitely solve your problems Edited August 10, 2020 by Beethoven92 Quote Check out the port of the BetterEnd fabric mod (WIP): https://www.curseforge.com/minecraft/mc-mods/betterend-forge-port
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