Jump to content

Recommended Posts

Posted

As the title questions, is it possible to set the mouse position when the player opens a InventoryScreen. I've looked through InventoryScreen, ContainerScreen and Screen and everything dealing with the mouse seems to have mouse coords passed in. I checked MouseHelper and from what I can tell that doesnt seem to work with the inventory screens. I have moved the positioning of the player inventory, so now there is a significant gap between the items and where the mouse appears.

My question here is if it is possible to move the mouse cursor or set its default spot in the window when the mouse is called for, or is that handled by the OS and the client simply reads those inputs?

Posted
18 hours ago, diesieben07 said:

I think you should be able to use GLFW.glfwSetCursorPos.

Exactly what i was looking for, thank you!

I should take some time and learn more about what GLFW can do, until now I only used it for keybindings

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.