Posted August 10, 20205 yr Can I get players in render range? I want to send packets of players in render range to client. Edited August 11, 20205 yr by kyazuki
August 10, 20205 yr I think you should do that by sending packets to players that are tracking that chunk. Something like PacketDistributor.TRACKING_CHUNK.with(() -> world.getChunkAt(pos))
August 10, 20205 yr Author I know TRACKING_CHUNK/ENTITY, but it's opposite. I want to send tracked players data to a tracking client.
August 11, 20205 yr Author I'm sorry, I'm bad at English. So I think my explanation was a little confusing. I want clients to hold capabilities related to each of the players in the server, but this data is reset upon moving dimensions. I want to solve this. Now, I'm sending capabilities of all players to any player moving dimensions. However I need to send capabilities only of the players in render range. This is why I want to have a client fetch data from the server about players in render range. Is TRACKING_ENTITY still the solution? If so, how can I use it to achieve this?
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