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Posted

I'm sorry, I'm bad at English.
So I think my explanation was a little confusing. 

 

I want clients to hold capabilities related to each of the players in the server, but this data is reset upon moving dimensions.
I want to solve this.
Now, I'm sending capabilities of all players to any player moving dimensions.
However I need to send capabilities only of the players in render range.
This is why I want to have a client fetch data from the server about players in render range.

 

Is TRACKING_ENTITY still the solution? If so, how can I use it to achieve this?

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