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Posted

Can I get players in render range?

I want to send packets of players in render range to client.

Edited by kyazuki

I think you should do that by sending packets to players that are tracking that chunk.

Something like 

PacketDistributor.TRACKING_CHUNK.with(() -> world.getChunkAt(pos))

 

  • Author

I know TRACKING_CHUNK/ENTITY, but it's opposite.

I want to send tracked players data to a tracking client.

  • Author

I'm sorry, I'm bad at English.
So I think my explanation was a little confusing. 

 

I want clients to hold capabilities related to each of the players in the server, but this data is reset upon moving dimensions.
I want to solve this.
Now, I'm sending capabilities of all players to any player moving dimensions.
However I need to send capabilities only of the players in render range.
This is why I want to have a client fetch data from the server about players in render range.

 

Is TRACKING_ENTITY still the solution? If so, how can I use it to achieve this?

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